02
About.
TOM BAYLIS

Starting out in one of New York City's leading post-production houses, Gigantic Studios, I quickly engrossed myself in the industry. Within my first two years, I earned over 25 film and television credits for esteemed clients such Netflix, HBO, and PBS, including Emmy-nominated work. Additionally, I created content for prestigious brands like Aston Martin and Victoria Beckham.
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Looking to broaden my skills, i turned my attention to developing in technical and asset sound design within a larger team as an audio designer for Playground Games. Whilst here I have progressed to take ownership of Vehicle Audio and Cinematic Audio pipelines, introducing improvements to both the processing and implementation of each. I also take a lead role as an Accessibility Champion, finding new ways to use sound as a means to encourage players to the game who may have previously thought it too challenging for their disability.